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Create the page "Player Condition" on this wiki! See also the search results found.
- ...t [[:Category:Monster Condition|Monster]] and [[:Category:Player Condition|Player]] Conditions ...is different from [[timeout]] because the time is stored for each monster/player.396 bytes (56 words) - 22:34, 26 April 2021
- ''[[:Category:Self Condition|Self Condition]]s:'' ''[[Category:Player Condition|Player Condition]]s:''543 bytes (73 words) - 00:32, 7 May 2021
- [[Category:Monster Condition]] [[Category:Player Condition]]86 bytes (8 words) - 22:34, 26 April 2021
- [[Category:Monster Condition]] [[Category:Player Condition]]86 bytes (8 words) - 22:34, 26 April 2021
- [[Category:Monster Condition]] [[Category:Player Condition]]92 bytes (8 words) - 22:34, 26 April 2021
- [[Category:Monster Condition]] [[Category:Player Condition]]92 bytes (8 words) - 22:34, 26 April 2021
- ''[[:Category:Self Condition|Self Condition]]s:'' ''[[:Category:Monster Condition|Monster Condition]]s:''1 KB (148 words) - 00:34, 7 May 2021
- ''[[:Category:Self Condition|Self Conditions]]:'' ''Target [[:Category:Player Condition|Player]] Conditions:''548 bytes (78 words) - 22:34, 26 April 2021
- [[Category:Player Condition]]47 bytes (5 words) - 22:34, 26 April 2021
- [[Category:Player Condition]]53 bytes (5 words) - 22:34, 26 April 2021
- [[Category:Player Condition]]56 bytes (5 words) - 22:34, 26 April 2021
- [[Category:Player Condition]]59 bytes (6 words) - 22:35, 26 April 2021
- [[Category:Player Condition]]60 bytes (5 words) - 22:34, 26 April 2021
- [[Category:Monster Condition]] [[Category:Player Condition]]196 bytes (27 words) - 22:34, 26 April 2021
- : If this option is set, the skill will only be used if the target player is one of the specified comma-separated list of jobs. [[Category:Player Condition]]189 bytes (31 words) - 22:34, 26 April 2021
- : If this option is set, the skill will only be used if the target player is not one of the specified comma-separated list of jobs. [[Category:Player Condition]]196 bytes (32 words) - 22:34, 26 April 2021
- : If this option is set, the skill will only be used if the player is the current target of the attacks of any of the specified comma-separate [[Category:Player Condition]]261 bytes (40 words) - 22:34, 26 April 2021
- ...each player/monster on screen as deltaHp. It initially starts at 0. When a player/monster takes damage, the damage is subtracted from its deltaHp. When heale ...ly undefined, so deltaHp check used to always fail regardless of specified condition.845 bytes (127 words) - 22:34, 26 April 2021
- [[Category:Player Condition]]176 bytes (28 words) - 22:34, 26 April 2021
- [[Category:Player Condition]]176 bytes (28 words) - 22:34, 26 April 2021